Computer Vision
Computer Vision
About This Series
Computer vision is the field that estimates the shape, position, category, motion and three-dimensional structure of objects from visual information such as images and video, in order to understand a scene. This series is organised around geometric computer vision: it starts with the mathematical models of cameras and progresses through feature detection, stereo vision, Structure from Motion, and on to SLAM and NeRF.
Computer vision is widely used in autonomous driving, AR/VR, robotics, medical imaging, and many other fields.
Learning by Level
Learning Path
* 3D recovery needs camera information and enough parallax between viewpoints; images alone may not fix the real-world scale.
Key Topics
Camera Geometry
Pinhole model, perspective projection, intrinsic and extrinsic parameters.
Feature Detection and Description
Corner detection such as Harris (choosing points), and methods such as SIFT and ORB that both detect points and encode their surroundings as descriptors.
3D Reconstruction
Depth from stereo vision, camera poses and sparse 3D points from SfM, and dense shape from MVS.
SLAM
Simultaneous localization and mapping: estimating position while building a map of the environment. This series covers Visual SLAM, which uses images (SLAM in general also uses sensors such as LiDAR).
Related Fields
- Image Processing - Filters, transforms, edge detection, etc.
- Geometry - Projective geometry, differential geometry
- Linear Algebra - Matrices, SVD, least squares